

Multiplayer is considered as a team play, with an idea of spreading roles (so you don't need to be good at everything yourself as in Singleplayer) and with consideration for PVP related threats.Avoiding zombies might be cool at first, but it's not really practical and definitely less effective compared to fighting all zombies face to face. Surviving by stealth and foraging is less effective. As one wise man said: "killing zombies is defining the current meta and is the most effective way of surviving." - with which I agree.Sprinters are brutal and not recommended to newer players. Surviving with sprinters has completely different meta. Sprinters are not considered in this tier list due to them being the most challenging version of zeds vanilla game can provide. This tier list is about shambler zombies.I'm not getting into builds and combinations territory because I want to incentivize players to create them themselves (one of the most fun things in PZ), nonetheless, this guide will have some notable examples.Also having max fitness or strength early has much more value and impact compared to having it in the late game. Factually this is correct, but very few people actually achieve this on practice because it takes too long and it's boring. I disagree with "you can max your strength and fitness eventually" rhetoric. People experienced enough to survive into the late game usually die due to complacency. Majority of players rarely play into the late game, most deaths happen early into the run. There's a solid focus on early game in this ranking.Order of placements in each tier matters.Guide is constantly updated, author follows the latest versions and changes.Zombies can hear the player from a farther distance than normal.This Tier List is supposed to serve as a quick and convenient source of information on Traits and Occupations. The player does not see as far and has a narrower view than normal. Gets utterly shit-faced moodle when having one drink of any sort of alcohol. The player needs to eat more than normal. The player must be closer to the source of a sound in order to hear it. The player will run slower and will reach exhaustion more quickly than usual. Also an increase in getting bitten by a zombie in combat. Rare goods become even less prone to spawn. "What could go wrong for you, often does." Jumps from not angry to Furious when npc rejects team request. The player may get the queasy moodle and any subsequent moodles without having been infected. "May develop infection symptoms without having been infected."

Moving from outdoors to indoors or moving between rooms causes sharp increase in the player's panic level. Moving from indoors to outdoors or moving along outside causes sharp increase in the player's panic level. The player will also be unable to carry as much weight before becoming encumbered. Zombies and NPCs will be pushed back less when hit by the player with a melee weapon. "Less chance of scratches or bites breaking the skin." "Not effected by harsh weather conditions. Stays extra alert even when sleeping."Īllowed three extra hours before becoming drowsy. Faster axe swing."ĭecreases required time in order to barricade doors and windows. "Doubles speed breaking through doors with an axe. The player does not need to eat as much as normal. The player can drink more than normal without getting drunk. The player does not become as panicked as normal. The player will also be able to carry more weight before becoming encumbered. Zombies and NPCs will be pushed back more when hit by the player with a melee weapon. Also an increased chance of getting scratched or not getting hit at all to getting bitten. You tend to find rarer objects such as axes and shotguns.

The player must get closer to a zombie in order to get its attention. The player can hear sounds from farther away than usual. The player can see further and has a much wider view than normal. The player can run faster and for longer than normal. "Faster running speed Can run for longer without tiring" To achieve this, you will need to balance out positive traits with negative ones. In order to start playing, your points must have a total of 0. Traits are attributes or behaviors that effect how your character interacts with the world.
